Preface
.NET has hit the Windows programmer community
like a tornado, tipping over the trailer homes of the ways that we
used to do things. It's pretty much swept up the needs of most web
applications and service applications, as well of most of the
line-of-business applications for which we previously used Visual
Basic and MFC.
However, a few stubborn hold-outs in their root
cellars will give up their native code only at the end of a gun.
These are the folks with years of investment in C++ code who don't
trust some new-fangled compiler switches to make their native code
"managed." Those folks won't ever move their code, whether there
are benefits to be gained or not. This book is partially for them,
if they can be talked into moving their ATL 3/Visual C++ 6 projects
forward to ATL 8 and Visual Studio 2005.
Another class of developers that inhabit
downtown Windows city aren't touched by tornados and barely notice
them when they happen. These are the ones shipping applications
that have to run fast and well on Windows 95 on up, that don't have
the CPU or the memory to run a .NET application or the bandwidth to
download the .NET Framework even if they wanted to. These are the
ones who also have to squeeze the maximum out of server machines,
to take advantage of every resource that's available. These are the
ones who don't have the luxury of the CPU, memory or storage
resources provided by the clear weather of modern machines needed
for garbage collection, just-in-time compilation, or a giant class
library filled with things they don't need. These developers value
load time, execution speed, and direct access to the platform in
rain, sleet, or dark of night. For them, any framework they use
must have a strict policy when it comes to zero-overhead for
features they don't use, maximum flexibility for customization, and
hard-core performance. For these developers, there's ATL 8, the
last, best native framework for the Windows platform.
For clients, ATL provides windowing, COM client
smart types, extensive COM control and control hosting, MFC
integration (including several MFC classes that no longer require
the rest of MFC), and web service proxy generation. For servers,
ATL provides full COM server and object services, and extensive
support for high-throughput, high-concurrency web applications and
services. For both clients and services, ATL makes aggressive use
of macros and templates to give you maximum flexibility and low
overhead, making sure you pay for only the features you use and
giving you full transparency via the source code into how those
classes map their functions to the
platform. For productivity, ATL provides a full set of wizards for
starting and building client and server projects.
Attributes
Pushing the productivity idea, in ATL 7 and
Visual Studio 2003, the ATL team introduced attributed ATL,
allowing ATL programmers to annotate their code using the same
techniques that you would use to add metadata to IDL interfaces and
coclasses (such as the uuid attribute). In fact, the
wizards were so happy to show you this style of code that, in VS03,
the Attributed option was on by default. However, all is not
sunshine and bluebirds with attributes. In .NET and IDL, attributes
are a real part of the programming model; support for them exists
all the way down. In ATL, attributes are more of a compiler trick,
like super-macros, generating base classes, macro maps, Registry
scripts, and IDL files.
Unlike macros, however, ATL attributes are not
transparentyou can't see what is going on very well. A compiler
switch is included to show a representation of generated code, such
as what base classes were added, but it has regressed in VS05. This
has led to problems in understanding and debugging issues, which
was not helped by bugs in the attribute-generated code. That's not
to say that the rest of ATL is bug free (or that any software is
bug free), but when it comes to problems in base classes or macros,
ATL has always enabled you to replace problem functionality in
several ways. In fact, code to work around problems was a big part
of the first edition of this book because you could so easily
sidestep problems.
Cues in VS05 indicate that attributes are no
longer a major part of the ATL team's focus. For example, the
compiler switch shows less information, not more, about what
attributes generate. Most telling, however, is that the Attributed
option in the VS05 wizards is no longer checked by
default. For that reason, although we cover the
principles of ATL attributes in Appendix D, "Attributed ATL," you won't find
them sprinkled throughout the book. We believe that half-hearted
attributes won't make ATL 8 programmers the happiest with their
native framework of choice.
Audience
This book is for the C++/COM programmer moving
to ATL 8, as provided with Visual Studio 2005. ATL was built with a
set of assumptions, so to be an effective ATL programmer, you need
to understand not only how ATL is built, but also why. Of course,
to understand the why of ATL, you must understand the environment
in which ATL was developed: COM. Instead of attempting to compress
all required COM knowledge into one or two chapters, this book
assumes that you already know COM and spends all its time showing
you the design, use, and internals of ATL. Don Box's Essential COM (Addison-Wesley Professional,
1997) is a good source of COM knowledge, if you'd like to brush up
before diving into ATL.
Outline
With the exception of the first chapter, this
book is arranged from the lowest levels of ATL to the highest; each
chapter builds on knowledge in previous chapters. The first chapter
is a brief overview of some of the more common uses for ATL and the
wizards that aid in those uses. Whenever things get too detailed in
the first chapter, however, we refer you to a subsequent chapter
that provides more in depth coverage.
Chapters 2 through 5 present the core of ATL. Chapter 2, "Strings and Text," covers the
messy world of string handling in C++, COM, and ATL. Chapter 3, "ATL Smart Types,"
discusses ATL smart types, such as CComPtr,
CComQIPtr, CComBSTR, and CComVariant.
Chapter 4, "Objects in
ATL," discusses how objects are implemented in ATL and concentrates
on the great range of choices you have when implementing
IUnknown. Chapter
5, "COM Servers," discusses the glue code required to expose
COM objects from COM servers. Chapter 6, "Interface Maps," delves into the
implementation of IUnknown again, this time concentrating
on how to implement QueryInterface; this chapter shows
techniques such as tear-off interfaces and aggregation. Chapters 7, "Persistence in
ATL"; 8, "Collections
and Enumerators"; and 9, "Connection Points," discuss canned
interface implementations that ATL provides to support object
persistence, COM collections and enumerators, and connection
points, respectively. These services can be used by components that
might or might not provide a user interface. Chapters 10, "Windowing"; 11, "ActiveX Controls"; and
12, "Control
Containment," concentrate on building both standalone applications
and user interface components. These chapters cover the ATL window
classes, controls, and control containment, respectively. Finally,
Chapters 13, "Hello,
ATL Server," and 14,
"ATL Server Internals," cover ATL Server, which lets you build web
applications on IIS. Chapter 13 introduces ISAPI and ATL Server,
and Chapter 14 looks
under the hood of ATL Server.
Much of what makes the ATL source difficult to
read is its advanced use of templates. Appendix A, "C++ Templates by Example,"
provides a set of examples that illustrate how templates are used
and built. If you've seen ATL source code and wondered why you pass
the name of a deriving class to a base class template, you will
find this appendix useful. Appendix B, "ATL Header Files," provides a
list of the ATL header files, along with descriptions to help you
track down your favorite parts of the ATL implementation. If you're
already an ATL 3 programmer and you want to hit the ground running
on what's new in ATL 8, Appendix C, "Moving to ATL 8," is for you.
Finally, if you'd like an introduction to attributes (and a bit
more information about why we've relegated attribute coverage to a
lowly appendix), you'll want to read Appendix D, "Attributed ATL."
Conventions
When writing these chapters, it became necessary
to show you not only diagrams and sample code, but also internal
ATL implementation code. This book often becomes your personal tour
guide through the ATL source code. To help you distinguish
author-generated code from Microsoft-employee-generated code, we've
adopted the following convention:
// This code is author-generated and is an example of what you'd type.
// Bold-faced code requires your particular attention.
CComBSTR bstr = OLESTR("Hello, World.");
// Code with a gray background is part of ATL or Windows.
CComBSTR(LPCOLESTR pSrc) { m_str = ::SysAllocString(pSrc); }
Because the ATL team didn't write its code to be
published in book form, we often had to reformat it or even
abbreviate it. Every effort has been made to retain the essence of
the original code, but, as always, the ATL source code is the final
arbiter.
Sample Code and
Further Information
More information about this book, including the
sample source code, is available at www.sellsbrothers.com/writing/atlbook.
On that site, you'll also find contact information so that you can
report errors or give feedback.
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